====== OSA : OS_Smsg_Accept ====== **OS_Smsg_Accept (smsg, os_smsg_type_var)**\\ **OS_Smsg_Accept_I (smsg, os_smsg_type_var)**\\ === === Accept existing simple message. Before calling this service you should be sure that a message exists. After service completes, the simple message is cleared. === Call allowed: === Everywhere === Parameters: === {| class = "fpl" |- |//''smsg''// |Simple message descriptor. Variable of ##[[en:osa:ref:description:data_types#OST_SMSG|OST_SMSG]]## type |- |//''os_smsg_type_var''// |Variable of ##[[en:osa:ref:description:data_types#OST_SMSG|OST_SMSG]]## type, where simple message will be placed |} === Returns: === nothing === Example: === OST_SMSG smsg; void Task (void) { OST_SMSG my_smsg; for (;;) { /*...*/ if (OS_Smsg_Check(smsg)) { // if simple message exists OS_Smsg_Accept (smsg, my_smsg); // then accept it and store into my_smsg } /*...*/ } } === Old style name === **OS_AcceptSMsg**\\ === See also === * [[en:osa:ref:allservices:OS_Smsg_Create|OS_Smsg_Create]] * [[en:osa:ref:allservices:OS_Smsg_Send|OS_Smsg_Send]] * [[en:osa:ref:allservices:OS_Smsg_Send_TO|OS_Smsg_Send_TO]] * [[en:osa:ref:allservices:OS_Smsg_Send_Now|OS_Smsg_Send_Now]] * [[en:osa:ref:allservices:OS_Smsg_Check|OS_Smsg_Check]] * [[en:osa:ref:allservices:OS_Smsg_Wait|OS_Smsg_Wait]] * [[en:osa:ref:allservices:OS_Smsg_Wait_TO|OS_Smsg_Wait_TO]] ---- * [[en:osa:ref:services:alphabetical|Alphabetical]] * [[en:osa:ref:services:brieflist|All services]] ~~UP~~